Skater XL To Feature Community Created Maps

Easy Day Studios announced that three community created maps will be available in Skater XL when the game releases on July 28th. Each map will also be given visual enhancements by Easy Day’s art team in collaboration with the map creator.

The three new maps were created by Skater XL modding community members:

Grant Skate Park by Theo
Grant Skate Park, created by modder turned Easy Day Studios team member Theo, is one of Chicago’s premier public skateparks. The three-acre waterfront park has a variety of terrain, including street and transition features with a focus on overall flow. Revealed here for the first time, Theo’s version of this real-life skate park holds true to its layout and design, while small tweaks have been added to optimize gameplay.

Streets by Jean Olive:
Streets is a mash up of street spots inspired by some of the best terrains in the skateboarding world. ‘Streets’ encompass several city blocks of skateable territory, from San Francisco-esque hills to the unique skateable architecture of Spain. Players will recognize skate spots from Los Angeles and New York, as well as Jean Olive’s own creative designs.

Hűdland Training Facility by Pactole
Pactole’s Hűdland is every skater’s dream private skatepark. Packed full of street and transition features, Hűdland is the perfect indoor place to hone your skills before taking them to the streets. Features include flatbars, stairs, hips, handrails, quarterpipes and more. The warehouse setting and overhead skylights give the map a unique look and feel, while the overall flow of the park will keep players perfecting lines for hours.

Dain Hedgpeth, Co-founder of Easy Day Studios, said:

Since the Early Access launch of Skater XL, the modding community has grown to a humbling 84,000 members who have created thousands of amazing maps, fake skate brands and gear […]Their creativity and passion has not only inspired us, but has become an integral part of the Skater XL experience and we want to pay homage to this by including some of their work at launch. This is just the beginning of our plans to involve the community as we look towards launch and beyond.

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